

(2) Disintegrate Ignites enemies, causing them to take 3000% weapon damage per second until they die.Firebird’s Finery (5 pieces – helmet, gloves, legs, off hand, boots).

Yet it pretty much has been one of the show stealers, if not THE show stealer for Season 23 and will be still strong in Season 24, especially with the available of Ethereals.

Compared to the Tal Rasha + Firebird’s Finery build on PTR prior to the damage swap, this build feels a bit awkward to get used to and on paper does not seem to make that much sense. Passives can also be tweaked, EE is a good option.While Firebird’s Finery received a massive upgrade in the current patch 2.7.0, I will be one of the first to admit that I did not care for this build in particular. The reason I have neither is the mobs simply die to quickįor more group utility I found Slow time time warp and point of no return is extremely helpful in place of teleport again. If you have resource problems I found familiar Arconot will help over teleport, also a cinder can solve the problem. It's a fun interactive build which can be tweaked. Keep in mind 5 stacks of AD and casting Disintegrate at full resource will empower it for the duration of the channel. The core of the build is to stack arcane dynamo with electrocute and plant your hydra, from there stack your AD and cast disintegrate.Ĭasting hydra and disintegrate at full resource is in your best interest with the restraint and focus buff. Personally I prefer to max movement speed and resource potential depending on gear.įortunately in this build the focus is on dmg rather than cdr, the rest is standard allocation. Paragon points are just the icing in any build. You always receive the maximum bonus whenever a nearby Elite monster is Ignited. ( 6) Set: Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die. This effect can be repeated a second and third time by different skills. ( 4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. ( 2) Set: When you die, a meteor falls from the sky and revives you.
